Egyptian God Deck Breakdown

Main Deck

N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

SR Rarity
Duamutef, Blessing of Horus
SR Rarity
Duamutef, Blessing of Horus
SR Rarity
Duamutef, Blessing of Horus
WATER 8
Duamutef, Blessing of Horus
  • ATK:

  • 0

  • DEF:

  • 0


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.

R Rarity
Guardian Slime
R Rarity
Guardian Slime
R Rarity
Guardian Slime
WATER 10
Guardian Slime
  • ATK:

  • 0

  • DEF:

  • 0


If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.

UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
UR Rarity
Hapi, Guidance of Horus
WIND 8
Hapi, Guidance of Horus
  • ATK:

  • 2400

  • DEF:

  • 1600


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.

UR Rarity
Imsety, Glory of Horus
UR Rarity
Imsety, Glory of Horus
UR Rarity
Imsety, Glory of Horus
DARK 8
Imsety, Glory of Horus
  • ATK:

  • 3000

  • DEF:

  • 1800


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

SR Rarity
Qebehsenuef, Protection of Horus
SR Rarity
Qebehsenuef, Protection of Horus
SR Rarity
Qebehsenuef, Protection of Horus
EARTH 8
Qebehsenuef, Protection of Horus
  • ATK:

  • 2500

  • DEF:

  • 2000


If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.

UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
UR Rarity
The Winged Dragon of Ra
DIVINE 10
The Winged Dragon of Ra
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

UR Rarity
The Winged Dragon of Ra - Immortal Phoenix
UR Rarity
The Winged Dragon of Ra - Immortal Phoenix
UR Rarity
The Winged Dragon of Ra - Immortal Phoenix
DIVINE 10
The Winged Dragon of Ra - Immortal Phoenix
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.

UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
UR Rarity
The Winged Dragon of Ra - Sphere Mode
DIVINE 10
The Winged Dragon of Ra - Sphere Mode
  • ATK:

  • -1

  • DEF:

  • -1


Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.

SR Rarity
Ancient Chant
SR Rarity
Ancient Chant
SR Rarity
Ancient Chant
Spell Normal
Ancient Chant

    Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.

    SR Rarity
    Cosmic Cyclone
    SR Rarity
    Cosmic Cyclone
    SR Rarity
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      UR Rarity
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        UR Rarity
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          UR Rarity
          King's Sarcophagus
          UR Rarity
          King's Sarcophagus
          UR Rarity
          King's Sarcophagus
          Spell Continuous
          King's Sarcophagus

            "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

            SR Rarity
            Millennium Revelation
            SR Rarity
            Millennium Revelation
            SR Rarity
            Millennium Revelation
            Spell Continuous
            Millennium Revelation

              You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.

              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.



                Tag(s):

                N Rarity
                Storm
                N Rarity
                Storm
                N Rarity
                Storm
                Spell Normal
                Storm

                  Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.

                  UR Rarity
                  The True Sun God
                  UR Rarity
                  The True Sun God
                  UR Rarity
                  The True Sun God
                  Spell Continuous
                  The True Sun God

                    When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.

                    SR Rarity
                    Twin Twisters
                    SR Rarity
                    Twin Twisters
                    SR Rarity
                    Twin Twisters
                    Spell Quick
                    Twin Twisters

                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                      SR Rarity
                      Walls of the Imperial Tomb
                      SR Rarity
                      Walls of the Imperial Tomb
                      SR Rarity
                      Walls of the Imperial Tomb
                      Spell Field
                      Walls of the Imperial Tomb

                        This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.

                        SR Rarity
                        Rainbow Bridge of Salvation
                        SR Rarity
                        Rainbow Bridge of Salvation
                        SR Rarity
                        Rainbow Bridge of Salvation
                        Trap Normal
                        Rainbow Bridge of Salvation

                          If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.

                          Need 13 UR

                          UR Rarity
                          Hapi, Guidance of Horus1 card
                          UR Rarity
                          Imsety, Glory of Horus1 card
                          UR Rarity
                          The Winged Dragon of Ra2 card
                          UR Rarity
                          The Winged Dragon of Ra - Immortal Phoenix1 card
                          UR Rarity
                          The Winged Dragon of Ra - Sphere Mode1 card
                          UR Rarity
                          Harpie's Feather Duster1 card
                          UR Rarity
                          Heavy Storm1 card
                          UR Rarity
                          King's Sarcophagus1 card
                          UR Rarity
                          Monster Reborn1 card
                          UR Rarity
                          The True Sun God3 card

                          Main: 43

                          N Rarity
                          1 cardCrystal Beast Cobalt Eagle
                          N Rarity
                          1 cardCrystal Beast Cobalt Eagle
                          Crystal Beast Cobalt Eagle
                          WIND 4
                          Crystal Beast Cobalt Eagle
                          • ATK:

                          • 1400

                          • DEF:

                          • 800


                          Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                          N Rarity
                          3 cardDanger! Mothman!
                          N Rarity
                          3 cardDanger! Mothman!
                          Danger! Mothman!
                          DARK 4
                          Danger! Mothman!
                          • ATK:

                          • 1800

                          • DEF:

                          • 400


                          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                          SR Rarity
                          3 cardDanger! Nessie!
                          SR Rarity
                          3 cardDanger! Nessie!
                          Danger! Nessie!
                          DARK 7
                          Danger! Nessie!
                          • ATK:

                          • 1600

                          • DEF:

                          • 2800


                          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                          SR Rarity
                          3 cardDanger!? Jackalope?
                          SR Rarity
                          3 cardDanger!? Jackalope?
                          Danger!? Jackalope?
                          DARK 3
                          Danger!? Jackalope?
                          • ATK:

                          • 500

                          • DEF:

                          • 2000


                          You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                          SR Rarity
                          1 cardDuamutef, Blessing of Horus
                          SR Rarity
                          1 cardDuamutef, Blessing of Horus
                          Duamutef, Blessing of Horus
                          WATER 8
                          Duamutef, Blessing of Horus
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                          R Rarity
                          3 cardGuardian Slime
                          R Rarity
                          3 cardGuardian Slime
                          Guardian Slime
                          WATER 10
                          Guardian Slime
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.


                          UR Rarity
                          1 cardHapi, Guidance of Horus
                          UR Rarity
                          1 cardHapi, Guidance of Horus
                          Hapi, Guidance of Horus
                          WIND 8
                          Hapi, Guidance of Horus
                          • ATK:

                          • 2400

                          • DEF:

                          • 1600


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                          UR Rarity
                          1 cardImsety, Glory of Horus
                          UR Rarity
                          1 cardImsety, Glory of Horus
                          Imsety, Glory of Horus
                          DARK 8
                          Imsety, Glory of Horus
                          • ATK:

                          • 3000

                          • DEF:

                          • 1800


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                          SR Rarity
                          1 cardQebehsenuef, Protection of Horus
                          SR Rarity
                          1 cardQebehsenuef, Protection of Horus
                          Qebehsenuef, Protection of Horus
                          EARTH 8
                          Qebehsenuef, Protection of Horus
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                          UR Rarity
                          2 cardThe Winged Dragon of Ra
                          UR Rarity
                          2 cardThe Winged Dragon of Ra
                          The Winged Dragon of Ra
                          DIVINE 10
                          The Winged Dragon of Ra
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


                          UR Rarity
                          1 cardThe Winged Dragon of Ra - Immortal Phoenix
                          UR Rarity
                          1 cardThe Winged Dragon of Ra - Immortal Phoenix
                          The Winged Dragon of Ra - Immortal Phoenix
                          DIVINE 10
                          The Winged Dragon of Ra - Immortal Phoenix
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If "The Winged Dragon of Ra" is sent from the field to your GY while this card is in your GY: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the GY. Once per turn, during the End Phase: Send this card to the GY, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or GY, ignoring its Summoning conditions.


                          UR Rarity
                          1 cardThe Winged Dragon of Ra - Sphere Mode
                          UR Rarity
                          1 cardThe Winged Dragon of Ra - Sphere Mode
                          The Winged Dragon of Ra - Sphere Mode
                          DIVINE 10
                          The Winged Dragon of Ra - Sphere Mode
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                          SR Rarity
                          1 cardAncient Chant
                          SR Rarity
                          1 cardAncient Chant
                          Ancient Chant
                          Spell Normal
                          Ancient Chant

                            Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.


                            SR Rarity
                            3 cardCosmic Cyclone
                            SR Rarity
                            3 cardCosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              UR Rarity
                              1 cardHarpie's Feather Duster
                              UR Rarity
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR Rarity
                                1 cardHeavy Storm
                                UR Rarity
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  UR Rarity
                                  1 cardKing's Sarcophagus
                                  UR Rarity
                                  1 cardKing's Sarcophagus
                                  King's Sarcophagus
                                  Spell Continuous
                                  King's Sarcophagus

                                    "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                    SR Rarity
                                    1 cardMillennium Revelation
                                    SR Rarity
                                    1 cardMillennium Revelation
                                    Millennium Revelation
                                    Spell Continuous
                                    Millennium Revelation

                                      You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.


                                      UR Rarity
                                      1 cardMonster Reborn
                                      UR Rarity
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        N Rarity
                                        3 cardStorm
                                        N Rarity
                                        3 cardStorm
                                        Storm
                                        Spell Normal
                                        Storm

                                          Destroy as many Spell/Trap Cards you control as possible, then destroy as many Spell/Trap Cards your opponent controls as possible, up to the number of cards destroyed by this effect.


                                          UR Rarity
                                          3 cardThe True Sun God
                                          UR Rarity
                                          3 cardThe True Sun God
                                          The True Sun God
                                          Spell Continuous
                                          The True Sun God

                                            When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.


                                            SR Rarity
                                            3 cardTwin Twisters
                                            SR Rarity
                                            3 cardTwin Twisters
                                            Twin Twisters
                                            Spell Quick
                                            Twin Twisters

                                              Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                              SR Rarity
                                              1 cardWalls of the Imperial Tomb
                                              SR Rarity
                                              1 cardWalls of the Imperial Tomb
                                              Walls of the Imperial Tomb
                                              Spell Field
                                              Walls of the Imperial Tomb

                                                This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                                SR Rarity
                                                3 cardRainbow Bridge of Salvation
                                                SR Rarity
                                                3 cardRainbow Bridge of Salvation
                                                Rainbow Bridge of Salvation
                                                Trap Normal
                                                Rainbow Bridge of Salvation

                                                  If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.



                                                  EGYPTIAN GOD Decks in MASTER DUEL








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